TrungDong
Member
I'm creating a weapon that has zero recoils (it does not shake when fires).
In the shootable weapon, there is a recoil setting part, but this part can only change the camera's recoil, not the weapon model.
Even if I set all the parameters to zero, the weapon recoil was still there, only the camera became static.
Then I realized the cause of the weapon recoil was FirstPersonObjectPivot. Each time the player fire, that pivot's transform shook!
How to change that recoil? It's weird that the camera and the aim did not shake at all but the weapon shook like crazy.
In the shootable weapon, there is a recoil setting part, but this part can only change the camera's recoil, not the weapon model.
Even if I set all the parameters to zero, the weapon recoil was still there, only the camera became static.
Then I realized the cause of the weapon recoil was FirstPersonObjectPivot. Each time the player fire, that pivot's transform shook!
How to change that recoil? It's weird that the camera and the aim did not shake at all but the weapon shook like crazy.