Using the FPS Mesh Tool to separate the arms out on a model. Everything is working, except that the arms are way above the head. I found a post where Justin had suggested using the First Person Perspective component to adjust the pivot, but that doesn't exist on the character, the only place I have seen/used that is on items, like weapons. I tried using the position offset on the First Person Objects component and while it will move the arms, the pivot is still wrong.
What am I missing?
What am I missing?