Hey there.
Currently I have this for an agent of mine, however it's having some issues.
Currently, the start stop ability on the right both reference speedchange.
When it pursues, it should start running, when it goes back to wander, it should start walking again.
However, unfortunately it never actually changes its speed/ starts running.
Ability = SpeedChange
PriorityIndex= -1
Start = checked
Always return succes = checked.
(The wander speed change has Start = unchecked)
The AI in question DOES have the ability speedchange in his Ultimate Character Locomotion component.
Another issue I am having is the Start Stop Use, which is something I am not super clear on how to use..
But currently it has Slot ID = -1
Action ID = 0
Start = checked
Wait for use complete = checked
Always Return Success = checked.
What it is supposed to do is attack once, and wait (for the cooldown), then attack again if the target is within distance.
However, the Start Stop Use never actually gets marked as success so the AI just keeps attacking very quickly.
How would I fix that?
A related question is how do I seperate different attack animations between abilities?
For example, allow the AI agent to use a different attack based on distance etc.
EDIT: Start & Stop type of speed change are both on manual by the way.
EDIT2: I also gave the AI the item ability: Use
Currently I have this for an agent of mine, however it's having some issues.
Currently, the start stop ability on the right both reference speedchange.
When it pursues, it should start running, when it goes back to wander, it should start walking again.
However, unfortunately it never actually changes its speed/ starts running.
Ability = SpeedChange
PriorityIndex= -1
Start = checked
Always return succes = checked.
(The wander speed change has Start = unchecked)
The AI in question DOES have the ability speedchange in his Ultimate Character Locomotion component.
Another issue I am having is the Start Stop Use, which is something I am not super clear on how to use..
But currently it has Slot ID = -1
Action ID = 0
Start = checked
Wait for use complete = checked
Always Return Success = checked.
What it is supposed to do is attack once, and wait (for the cooldown), then attack again if the target is within distance.
However, the Start Stop Use never actually gets marked as success so the AI just keeps attacking very quickly.
How would I fix that?
A related question is how do I seperate different attack animations between abilities?
For example, allow the AI agent to use a different attack based on distance etc.
EDIT: Start & Stop type of speed change are both on manual by the way.
EDIT2: I also gave the AI the item ability: Use
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