I'm writing unity software where there are many different objects in space that the AI engages with. Each object has its own offset/rotation sweet spot that the AI needs to position itself in to use the objects. The MoveTowards/StartAbilityLocation workflow would have really helped me out with this but I'm disappointed to find it doesn't work with Behavior Designer/NavMesh/AI agents.
I don't imagine it would be too crazy to implement. Does anyone have any tips on doing this? Why does the MoveTowards function not work for NavMesh? How might I approach Implementing a MoveTowards that was NavMesh friendly?
I don't imagine it would be too crazy to implement. Does anyone have any tips on doing this? Why does the MoveTowards function not work for NavMesh? How might I approach Implementing a MoveTowards that was NavMesh friendly?