scornflake
New member
I've a selector to choose the appropriate target. I'm expecting the very first 'can see object' state change to cause a re-eval of the BT from the first (topmost) sequence, down if I hide/unhide my player object. Do I understand wrong?
If I disconnect the far right sequence (the 2nd one down, rhs, that's green) so that no "fire missile" task executes, then hiding/showing the player DOES make the BT choose a different target.
Do I somehow have to monitor the target state and break out of that firing loop manually?
If I disconnect the far right sequence (the 2nd one down, rhs, that's green) so that no "fire missile" task executes, then hiding/showing the player DOES make the BT choose a different target.
Do I somehow have to monitor the target state and break out of that firing loop manually?