BigRookGames
Member
which component creates the colliders on the skeleton parts? My main character is good to go but any enemies I create using the controller don't have the colliders or joints set on the body after I set them as a UCC character. I see that the base UCC example character Nolan has these as well, making me believe it wasn't added by an IK or ragdoll component, but I may be wrong here. These are the joints and colliders I am referring to:
Is UCC what adds the joints and colliders? Is there a way to update the player collider to align with animations? or a ragdoll would need to be setup to get accurate collider data while shooting at characters in animation, for example where the character is leaning forward in a run animation.
What I find interesting is that when I copy this character, these components are lost in the duplicated version.
Is UCC what adds the joints and colliders? Is there a way to update the player collider to align with animations? or a ragdoll would need to be setup to get accurate collider data while shooting at characters in animation, for example where the character is leaning forward in a run animation.
What I find interesting is that when I copy this character, these components are lost in the duplicated version.