Me: Write a Unity Script: Integrate Motion Matching for Unity by Animation Uprising with Ultimate Character Controller by Opsive.
ChatGPT: Sure, here is an example Unity script that integrates Motion Matching for Unity by Animation Uprising with Ultimate Character Controller by Opsive:
ChatGPT: This script assumes that you have already set up an Ultimate Character Controller character with an Animator component and Motion Matching for Unity data from Animation Uprising. You will need to assign the Animator, MotionMatchingData, and UseRootMotion variables in the inspector.
The script uses the Ultimate Character Controller's UltimateCharacterLocomotion component to get the current velocity and angular velocity of the character, and the MotionMatchingEngine to calculate the motion matching result based on the current input values and velocities.
If a new motion state is found, the script updates the Animator to play the corresponding animation clip, and updates the root motion if the UseRootMotion variable is set to true.
ChatGPT: Sure, here is an example Unity script that integrates Motion Matching for Unity by Animation Uprising with Ultimate Character Controller by Opsive:
C#:
using UnityEngine;
using Opsive.UltimateCharacterController.Character;
using Opsive.UltimateCharacterController.Motion;
using AnimationUprising.MotionMatching;
public class MotionMatchingIntegration : MonoBehaviour
{
[SerializeField] private Animator m_Animator;
[SerializeField] private MotionMatchingData m_MotionMatchingData;
[SerializeField] private bool m_UseRootMotion;
private UltimateCharacterLocomotion m_Locomotion;
private MotionMatchingEngine m_MotionMatchingEngine;
private MotionState m_CurrentMotionState;
private void Start()
{
m_Locomotion = GetComponent<UltimateCharacterLocomotion>();
m_MotionMatchingEngine = new MotionMatchingEngine(m_MotionMatchingData);
}
private void Update()
{
// Get the current input values for motion matching
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
// Get the current velocity and angular velocity of the character
Vector3 velocity = m_Locomotion.Velocity;
Vector3 angularVelocity = m_Locomotion.AngularVelocity;
// Calculate the motion matching result
MotionState motionState = m_MotionMatchingEngine.MatchMotion(horizontalInput, verticalInput, velocity, angularVelocity);
if (motionState != null)
{
// If a new motion state has been found, update the animator
if (motionState != m_CurrentMotionState)
{
m_CurrentMotionState = motionState;
m_Animator.CrossFadeInFixedTime(motionState.AnimationClip.name, 0.1f);
}
// Update the root motion
if (m_UseRootMotion)
{
m_Locomotion.SetMoveDirection(motionState.RootMotion);
}
}
}
}
ChatGPT: This script assumes that you have already set up an Ultimate Character Controller character with an Animator component and Motion Matching for Unity data from Animation Uprising. You will need to assign the Animator, MotionMatchingData, and UseRootMotion variables in the inspector.
The script uses the Ultimate Character Controller's UltimateCharacterLocomotion component to get the current velocity and angular velocity of the character, and the MotionMatchingEngine to calculate the motion matching result based on the current input values and velocities.
If a new motion state is found, the script updates the Animator to play the corresponding animation clip, and updates the root motion if the UseRootMotion variable is set to true.