Hey Andrew, revisiting this issue. I'm happy to pay for premium support if needed to get this solved.
I've spent many more hours trying to tame this weapon bounce. Here is a new video I release on the game I'm working on, I've received so many people telling me to reduce the bounce of the weapon, but I have the bounce settings, step settings, all of these as low as possible.
I can see now if I increase bounce in the right way, I can make it WAY over exadurated to the point where the gun bounces off screen so I know it's working. However I fear that the most minimal settings are way too strong, I've loaded the state for pistol and shotgun for each of them, and adjusted them as needed. I noticed that the running state doesn't activate, but aiming does.
So my questions are:
1. Besides the settings being the lowest they can be insides the weapon control prefab, am I missing something, shouldn't I be able to lower something to the point where the weapon doesn't move at all when I walk? (which isn't what I want but to prove a point)
2. I used "existing item" inside the UCC page to add the state system to each weapon, aiming now activates when right clicking, then returns to default state. Running state wont trigger when I hold shift to run however. Am I missing something?
Here is the video clip showcasing far too much weapon movement on the lowest settings:
Thank you Andrew/ Justin.
-Seth