Ok, after some integration testing, I'm making a structural change to how the Weapons and Munitions are going to be paired. Originally, I had the following Items:
Inventory Attachment Settings => Attachments data => Created for specified Item Collection
Inventory Munitions Settings => Munitions data (Consumable Item Definition) => 1 per Consumable Item Definition found in Item Collection
Inventory Weapon Settings => Weapons data (Item Definition) => 1 per Item Definition/Consumable Item Definition pair found in Item Collection
I've modified the Inventory Weapon Settings to only track Item Definition, and created a breakout table, as follows:
Inventory Loadout Settings => Matched Pairing of Item Definition to Consumable Item Definition as defined in the Item Pickup prefabs.
It was found that some re-use the same Item Definition in multiple Pickup Prefabs, that use a different Consumable Item Definition.
for example, a UMP-9 (9mm chambered UMP) a UMP-10 (10mm chambered UMP) versus a UMP-40 (40 caliber chambered UMP)
I'm modifying the Serialized Settings to account for this, and am a few days away form wrapping this aspect up.
I'm still working on the UI and Web Site
This is taking a lot longer than expected, due to my disability affecting my ability to work over the last few months. This happens every few months, but I'm trying to deal with it as best as possible.
Again, thank you for the patience!