Hi Justin,
I have being trying to calibrate the Wander task fields with AIPath script (integration with A* pathfinding), and I noticed that the waypoint Wander task set for the object does not care about the grid graph generated via A*. Areas that are supposed to be not passable (no connections), the Wander task will set a waypoint in those areas, resulting in the object trying to reach that waypoint, yet it is not able to traverse to that area. And if the Arrive Distance set in Wander task is not high enough, the object will just stop at the edge of the area, seemingly trying to walk towards the waypoint yet unable to do so.
May I know is there some modification we should work on the Wander script for it to work with A* grid graph?
Appreciate your advice, thank you,
Vincent
I have being trying to calibrate the Wander task fields with AIPath script (integration with A* pathfinding), and I noticed that the waypoint Wander task set for the object does not care about the grid graph generated via A*. Areas that are supposed to be not passable (no connections), the Wander task will set a waypoint in those areas, resulting in the object trying to reach that waypoint, yet it is not able to traverse to that area. And if the Arrive Distance set in Wander task is not high enough, the object will just stop at the edge of the area, seemingly trying to walk towards the waypoint yet unable to do so.
May I know is there some modification we should work on the Wander script for it to work with A* grid graph?
Appreciate your advice, thank you,
Vincent