Hey, I'm new to Behaviour Designer, and I love it, it was so quick and easy to get it going, once I understood how to set it up!
I'm making my own behaviour and I'm modifying the Patrol behaviour of the Movement pack, which is awesome by the way.
There is a List of waypoints, and I'd like it to be reorderable, and usually I can do this with Odin Inspector but it seems to have no effect.
The code looks like this:
Is it because SharedGameObjectList is a custom object, or is the inspector being redrawn ignoring Odin?
Thank you in advance!
-niclas
I'm making my own behaviour and I'm modifying the Patrol behaviour of the Movement pack, which is awesome by the way.
There is a List of waypoints, and I'd like it to be reorderable, and usually I can do this with Odin Inspector but it seems to have no effect.
The code looks like this:
C#:
[ListDrawerSettings(ShowIndexLabels = false, DraggableItems = true, Expanded = true)]
public SharedGameObjectList waypoints;
Is it because SharedGameObjectList is a custom object, or is the inspector being redrawn ignoring Odin?
Thank you in advance!
-niclas