J jgladfelter New member Oct 17, 2020 #1 Has anyone experienced these shadow issues with the helmet object when using URP:
Justin Administrator Staff member Oct 18, 2020 #2 I haven't seen that before - can you try removing the Smoothed Bones on the Ultimate Character Locomotion component to see if that helps?
I haven't seen that before - can you try removing the Smoothed Bones on the Ultimate Character Locomotion component to see if that helps?
J jgladfelter New member Oct 18, 2020 #3 Hi Justin, I tried setting the smoothed bones array size to 0 in that script; however, still did not fix it.
Hi Justin, I tried setting the smoothed bones array size to 0 in that script; however, still did not fix it.
Justin Administrator Staff member Oct 19, 2020 #4 If you change the material so it's visible does the head stretch in the editor? What if you do a non-URP project?
If you change the material so it's visible does the head stretch in the editor? What if you do a non-URP project?