Hi,
While following the video tutorial:
I noticed that Unity 2019.20f1 first slows down a lot and then eventually crashes after few shells are ejected from the "AssaultRifle" (the project uses the Universal Pipeline.) Is this a known issue?
Also, shells come out pink and the nozzle flash is invisible, but I figured this is due to me not being using the correct shader under the Universal Pipeline: am I supposed to use a specific shader provided by Opsive, and if so which one?
Thank you, Chris
While following the video tutorial:
I noticed that Unity 2019.20f1 first slows down a lot and then eventually crashes after few shells are ejected from the "AssaultRifle" (the project uses the Universal Pipeline.) Is this a known issue?
Also, shells come out pink and the nozzle flash is invisible, but I figured this is due to me not being using the correct shader under the Universal Pipeline: am I supposed to use a specific shader provided by Opsive, and if so which one?
Thank you, Chris
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