Detulovnoc
New member
Yeah, Yolan is the man, had to tweak the names of the "Items" objects so the skeleton loader wouldn't get mad, but otherwise everything worked exactly as described.
Network is going to be pretty basic, I'm using TNet 3 which syncs the input from the players across the network and sets the rigidbody position once per second. I'll probably end up extending TNet's channel system to auto connect to multiple servers as the characters change zones eventually and host dedicated instances that provide authority, as I understand it the host of the channel is authoritative.
Item setup is a challenge. Items do not come by default you have to setup each one manually.
IK is a little wonky, feet don't touch the ground by they do adjust to angle, I'm sure there is a setting for it somewhere.
There's a lot of configuration that goes into item setup.