dereklam0528
New member
What is the major difference between setPositionAndRotation and Respawn at particular position?
I assume setPositionAndRotation using the ultimateCharacterLocomotion class will let existing character status remain the same, such as inventory or item etc. But Respawn will reset everything to default? Is that right?
I assume setPositionAndRotation using the ultimateCharacterLocomotion class will let existing character status remain the same, such as inventory or item etc. But Respawn will reset everything to default? Is that right?