liusha1425
Member
hello?
No, unfortunately we will have to wait about 2 more weeks:May I ask if this asset can be downloaded next week?
Wait at least 1~2 days before sending a new message just to call back please.hello?
Hi, how are you?Hello, do you have a tutorial or development document for this integration?
Unfortunately I only have simple documentation, it's a pre-release community, and therefore everything will not be present at publication.I already know the usage of Mirror, and I would like to know the integration documentation for UCC and mirror. Do you already have the documentation? Where can I see it?
Hi, how are you?Hello, may I ask if you can download it next week? Can you send out the simple document for a look first? thanks
Hi, how are you?Hello guys, i just bought the asset, i am an experienced networking programmer, i might be able to help in switching it to work with Fishnet
Regarding changing it to work in an online envirenment, its is not that hard, but only if you guys to have to do specific optimizations for sync a custom objects, you should have a bit of experience in networking, My question is when can i get a hand on the mirror version, i don't need a doc for it
Unfortunately only Ucc is integrated into this integration, I haven't gotten there yet.If UCC, UIS, and Unity mirror are integrated, how is the storage system designed? Is the data saved on the client or server, and how can the data be read when the player rejoins? Also, can I download this asset in the next few days?
Of course, the Uis will be integrated in the future.Okay, may I ask if UIS will be integrated in the future?
To begin with, which Authoritative Model did you choose?If only UCC and Mirror are integrated? Will the attribute field in UCC (such as health, when I use a health bottle in UIS, my health increases) be synchronized with other players so that they can see my health changes?