Gelatinous3
New member
Currently trying to integrate Deathmatch AI functionality for Behavior Manager into my game, however from what I've been able to piece together from debugging it seems much of the logic is attempting to call items / loadouts tied to the UCC inventory, which doesn't support/integrate with the UIM inventory.
I'm curious if anyone has solved for this, sans re-building the characters without integrating them into the inventory system / rebuilding my items as a result?
I'm curious if anyone has solved for this, sans re-building the characters without integrating them into the inventory system / rebuilding my items as a result?