torrefaction
New member
I'm struggling a bit with the UCC integration so far. Everything seems okayish until I add the system bridge component. It chokes right after start on initialization. I haven't even gotten to the point of adding items, outside of attempting to follow the demoscript using the empty database. Once I add the components for inventory to my character, everything chokes. I'm instantiating my characters at runtime, which may add some complexity. But I tried to convert that UMA model to a static character with bones and hit the same issue. Something about abilities/locomotion seems to fundamentally break when I add the components. The camera that attached fine no longer attaches to the character.
My first major error is here:
Which is right here for me
My first major error is here:
Code:
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.UltimateInventorySystemBridge.Start () (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/UltimateInventorySystemBridge.cs:152)
Which is right here for me
Code:
m_EquipUnequipAbilities = characterLocomotion.GetAbilities<EquipUnequip>();