UCC+BD, Is Ability Active-Use not working

bitmore

Member
Hi,
I'm using UCC+BD, I add an Is Ability Active task(Ability Type set to Use and Target Game Object left as None) to check if character is attacking.
But the task always return failure even the Use ability in UltimateCharaterLocomotion showing active.
As the screenshot below, the Log task next to the first(left) IsAbilityActive task never execute even the character keep attacking.

My UCC version is 2.3.1 and BD 1.6.7.

bd.png
 
It's tough to say without seeing the tree live but my guess is that the task is not checked every frame so at the time the task is executed the ability is not active. You could use conditional aborts to tick it every frame.
 
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