cptscrimshaw
Member
Hi there!
I recently upgraded to 1.1.7, largely to utilize the new Unity Input System integration. Mostly everything seems to be working ok, but I'm running into a few issues I haven't been able to figure out:
Thanks!
I recently upgraded to 1.1.7, largely to utilize the new Unity Input System integration. Mostly everything seems to be working ok, but I'm running into a few issues I haven't been able to figure out:
- The inventory grid is behaving strangely. It's almost as if it doesn't recognize that all of the grid boxes are there. Check out the linked video for an example. Note, this happens whether I'm using a gamepad or the keyboard. In this video, first I'm hitting up and down and it appears to be going on a diagonal, and then I hit right several times and it doesn't seem to go to the last column, or jumps to the next tab. Video Link:
- When opening the inventory, I have the exact same function mapped to three different inputs (Gamepad North, PS4 touchpad, and "I" on the keyboard). They all go to exactly the same function that opens the inventory, but all appear to be functioning differently. In the video, the first example is me hitting gamepad North, then "I", then the PS4 touchpad, which is the only one that is working correctly. This worked fine with the new Unity Input system before I upgraded to UIS 1.1.7, so not sure what's messing up here. Video Link:
- When I open the hotbar, I can't seem to get the joystick or arrow keys to move through the items. What should I be looking to implement (or fix) to get this working? See attached screenshot.
Thanks!