TommysTonsils
New member
Hi! I'm trying to add a previously created set of viewmodel arms (already rigged+animated for Unity's "generic" setting) and I'm just having some trouble getting them to appear on a UFPS controller. Specifically, I've followed each step of this video very closely, adding the arms in my character build settings, and creating a basic gun for them to spawn with:
...And everything seems to work properly until the point (around 9:17 in the video) where the weapon is parented to the arms and they're meant to show up in-game. My weapon is parented as intended, but on my end the arms simply disappear at runtime and I'm not sure what I'm missing. I'm sure some small, important step is the culprit, I just can't figure out what it is. Is there some very specific configuration of the Item IDs/Animator IDs that needs to be exactly right for the player to produce first-person objects? Thanks in advance!
...And everything seems to work properly until the point (around 9:17 in the video) where the weapon is parented to the arms and they're meant to show up in-game. My weapon is parented as intended, but on my end the arms simply disappear at runtime and I'm not sure what I'm missing. I'm sure some small, important step is the culprit, I just can't figure out what it is. Is there some very specific configuration of the Item IDs/Animator IDs that needs to be exactly right for the player to produce first-person objects? Thanks in advance!