Opticgamer
Member
Hello I am getting a few errors regarding player abilities:
Error: The state AlignToGravityZone on Opsive.UltimateCharacterController.Character.Abilities.Ragdoll does not have a preset. Ensure each non-default state contains a preset.
UnityEngine.Debug:LogError(Object, Object)
Opsive.UltimateCharacterController.StateSystem.StateManager:InitializeInternal(GameObject, IStateOwner, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:103)
Opsive.UltimateCharacterController.StateSystem.StateManager:Initialize(GameObject, IStateOwner, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:67)
Opsive.UltimateCharacterController.StateSystem.StateObject:Initialize(GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateObject.cs:29)
Opsive.UltimateCharacterController.Character.Abilities.Ability:Initialize(UltimateCharacterLocomotion, Int32) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:301)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:DeserializeAbilities(Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:404)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:Awake() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:281)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.SpawnManagerBase:SpawnPlayer(Player) (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/SpawnManagerBase.cs:140)
Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.SpawnManagerBase:Start() (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/SpawnManagerBase.cs:93)
Error: The state DeathAnimation on Opsive.UltimateCharacterController.Character.Abilities.Ragdoll does not have a preset. Ensure each non-default state contains a preset.
UnityEngine.Debug:LogError(Object, Object)
Opsive.UltimateCharacterController.StateSystem.StateManager:InitializeInternal(GameObject, IStateOwner, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:103)
Opsive.UltimateCharacterController.StateSystem.StateManager:Initialize(GameObject, IStateOwner, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:67)
Opsive.UltimateCharacterController.StateSystem.StateObject:Initialize(GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateObject.cs:29)
Opsive.UltimateCharacterController.Character.Abilities.Ability:Initialize(UltimateCharacterLocomotion, Int32) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:301)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:DeserializeAbilities(Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:404)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:Awake() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:281)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.SpawnManagerBase:SpawnPlayer(Player) (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/SpawnManagerBase.cs:140)
Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.SpawnManagerBase:Start() (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/SpawnManagerBase.cs:93)