I have a new ability that works with UCC, but the Behavior Designer task StartStopAbility cannot find it.
TaskUtility did not find a new ability, did I miss any installation steps so that Behavior Designer can find my ability?
This is my new ability:
TaskUtility.GetTypeWithinAssembly(m_AbilityType.Value)
TaskUtility did not find a new ability, did I miss any installation steps so that Behavior Designer can find my ability?
This is my new ability:
namespace Onion.Character.Abilities
{
using Opsive.Shared.Game;
using Opsive.UltimateCharacterController.Character.Abilities;
using Opsive.UltimateCharacterController.Character.Identifiers;
using Opsive.UltimateCharacterController.FirstPersonController.Character;
using Opsive.UltimateCharacterController.Items;
using System.Collections;
using UnityEngine;
[DefaultInputName("Dash")]
[DefaultStartType(AbilityStartType.ButtonDown)]
[DefaultStopType(AbilityStopType.Automatic)]
public class Dash : Ability {
...
}
}
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