Hi!
After opening a behavior designer window, that has quite a lot of blocks(around 75) my mac freezes and does not react on any input except moving a cursor.
The flow (usually) is: I click on 'Open' button in Inspector, the window opens, freeze occurs for few seconds when I cannot do anything, after that everything looks fine for a moment, and after that there is a permanent freeze and all I can do is restart the computer. In ~50% cases after there are also some visual glitches with either the tree window or with the inspector (example in attachment). I'm also attaching a screenshot with the tree content (nested trees are not bigger than 6 blocks).
In the attachment you can see a state when the system does not react anymore. After that time, when I try to close/move BehaviorTree window, these weird glitches appear, and nothing more can be done.
1. Unity version -> 2019.3.5f1 (happens also in 2019.4.10f1)
2. System -> MacOS Catalina 10.15.6 (19G2021)
There is no error message, unfortunately. It happens on one of 2 systems I tried it with 100% repro, and happens with around 50% repro on another. They all have the same spec.
When I have Activity Manager open, it shows me over 50% CPU usage for Unity, my guess is that there is an infinite loop somewhere.
Deleting Library folder doesn't help.
I realize that it would be hard to figure out whats wrong based on info I provided, but I don't know what else I can give. Can I please get a contact to someone that can help me to get forward with the issue?
After opening a behavior designer window, that has quite a lot of blocks(around 75) my mac freezes and does not react on any input except moving a cursor.
The flow (usually) is: I click on 'Open' button in Inspector, the window opens, freeze occurs for few seconds when I cannot do anything, after that everything looks fine for a moment, and after that there is a permanent freeze and all I can do is restart the computer. In ~50% cases after there are also some visual glitches with either the tree window or with the inspector (example in attachment). I'm also attaching a screenshot with the tree content (nested trees are not bigger than 6 blocks).
In the attachment you can see a state when the system does not react anymore. After that time, when I try to close/move BehaviorTree window, these weird glitches appear, and nothing more can be done.
1. Unity version -> 2019.3.5f1 (happens also in 2019.4.10f1)
2. System -> MacOS Catalina 10.15.6 (19G2021)
There is no error message, unfortunately. It happens on one of 2 systems I tried it with 100% repro, and happens with around 50% repro on another. They all have the same spec.
When I have Activity Manager open, it shows me over 50% CPU usage for Unity, my guess is that there is an infinite loop somewhere.
Deleting Library folder doesn't help.
I realize that it would be hard to figure out whats wrong based on info I provided, but I don't know what else I can give. Can I please get a contact to someone that can help me to get forward with the issue?