Hi everyone! I am having issues adding new characters into the game using the ModelManager script. First of all, here's the steps I am following.
First, I separate the arms from the rest of the mesh using FPS Mesh Tool, following this tutorial.
What I get from this is essentially 2 prefabs, the base mesh with the arms separated (although it does seem to separate the materials and not the mesh, is it intended?) and another mesh with only the arms for the first person perspective.
I then use the CharacterManager window to setup a new model. Here's the current setup.
The issues start here. The third person character does work mostly as intended, while the first person objects do not. A couple of notes that could be helpful:
First, I separate the arms from the rest of the mesh using FPS Mesh Tool, following this tutorial.
What I get from this is essentially 2 prefabs, the base mesh with the arms separated (although it does seem to separate the materials and not the mesh, is it intended?) and another mesh with only the arms for the first person perspective.
I then use the CharacterManager window to setup a new model. Here's the current setup.
The issues start here. The third person character does work mostly as intended, while the first person objects do not. A couple of notes that could be helpful:
- as you can see in the first screenshot, I used the Demo animator controller instead of the FirstPersonArmsDemo: using the latter results in broken animations. I suspect because the Avatar used in the mesh generated from the FPS Mesh Tool is still an humanoid one, while FirstPersonArmsDemo seems to require a generic 4 bone one. I might be wrong tho!
- as previosly mentioned, FPS Mesh Tool seems to separate the materials and not the mesh, is it intended?