gdespaux
New member
Using a terrain created with Gaia 2 in Unity 2019.4.1, with URP 7.4.1
I have Surface Manager setup with the proper textures and surface effects for Grass, Dirt, and Sand. My terrain has a Terrain Collider, and my character has the Footstep Surface Impact assigned in the Character Foot Effects component.
I get footstep sounds, but it only ever plays the generic Fallback Sound that is set in the Surface Manager. It doesn't seem to read the proper textures from my terrain. I tested by creating a primitive cube and assigning a material with the same texture as the terrain, and when running across it the proper Surface Effects and sounds play.
I thought my character was setup incorrectly, so I drug Nolan from the Demo scene into my scene, but he also only plays the generic Fallback sound (He of course plays the correct sounds when running across the Cube object instead)
What am I missing?
I have Surface Manager setup with the proper textures and surface effects for Grass, Dirt, and Sand. My terrain has a Terrain Collider, and my character has the Footstep Surface Impact assigned in the Character Foot Effects component.
I get footstep sounds, but it only ever plays the generic Fallback Sound that is set in the Surface Manager. It doesn't seem to read the proper textures from my terrain. I tested by creating a primitive cube and assigning a material with the same texture as the terrain, and when running across it the proper Surface Effects and sounds play.
I thought my character was setup incorrectly, so I drug Nolan from the Demo scene into my scene, but he also only plays the generic Fallback sound (He of course plays the correct sounds when running across the Cube object instead)
What am I missing?