Hi.
I'm running into a weird issue.
I just want to create a new surface effect, type, and impact, but after I do this, it doesn't seem to ever run my effect. Instead it runs the fallback effect.
Am I missing something? This is what I did:
1) On the weapon of my Agent Nolan prefab, I changed the surface impact to my new type
2) On the collider of my player object, I change the surface identifier to my new surface type
3) In my new surface type, I update the entry to handle the weapon's surface impact. As seen on index 6
I'm running into a weird issue.
I just want to create a new surface effect, type, and impact, but after I do this, it doesn't seem to ever run my effect. Instead it runs the fallback effect.
Am I missing something? This is what I did:
1) On the weapon of my Agent Nolan prefab, I changed the surface impact to my new type
2) On the collider of my player object, I change the surface identifier to my new surface type
3) In my new surface type, I update the entry to handle the weapon's surface impact. As seen on index 6