RaeJjin0
Member
Hello ! Sorry to disturb you, but after taking a look at the documentation and after founding close to none websites/forums talking about the holster, i needed to come here for a potential rescue x)
After following the documentation, I made a Child object under the joint i wanted the sword to end up when unequipped. I named it Holster, and then selected it in the "Third Person Perspective Item" component under the sword item.
Every time i press T when playing, the sword got placed far away from the holster point. I tried to move it while being in test but it won't move, and if i move only the sword object and copy component, i have no use of it since the object get instantly placed back in the Items hierarchy.
It would take an infinite amount of time setting up the holster position since it's an invisible object and the sword doesn't spawn on it anyway... So where could i properly setup the holster position, or even more precisely the position where my item will end up when getting unequipped ? Isn't there somewhere in components a section where i can set a transform position for the unequipped sword specifically or something like this ?
Thank you in advance and sorry for your time x)
After following the documentation, I made a Child object under the joint i wanted the sword to end up when unequipped. I named it Holster, and then selected it in the "Third Person Perspective Item" component under the sword item.
Every time i press T when playing, the sword got placed far away from the holster point. I tried to move it while being in test but it won't move, and if i move only the sword object and copy component, i have no use of it since the object get instantly placed back in the Items hierarchy.
It would take an infinite amount of time setting up the holster position since it's an invisible object and the sword doesn't spawn on it anyway... So where could i properly setup the holster position, or even more precisely the position where my item will end up when getting unequipped ? Isn't there somewhere in components a section where i can set a transform position for the unequipped sword specifically or something like this ?
Thank you in advance and sorry for your time x)