puksometron
Member
Hi all,
So I came across this bug, but I don't know what triggers it. It's something to do with melee collision and I get this error in the console:
So I came across this bug, but I don't know what triggers it. It's something to do with melee collision and I get this error in the console:
I also get this error at the same time:NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Items.Actions.Modules.Melee.MeleeHitbox.Reset (System.Boolean startUse) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/Melee/CollisionModule.cs:145)
Opsive.UltimateCharacterController.Items.Actions.Modules.Melee.HitboxCollision.StartItemUse (Opsive.UltimateCharacterController.Character.Abilities.Items.Use itemAbility) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/Melee/CollisionModule.cs:635)
Opsive.UltimateCharacterController.Items.Actions.UsableAction+<>c.<StartItemUse>b__128_0 (Opsive.UltimateCharacterController.Items.Actions.Modules.IModuleStartItemUse module, Opsive.UltimateCharacterController.Character.Abilities.Items.Use i1) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/UsableAction.cs:473)
Opsive.UltimateCharacterController.Items.Actions.CharacterItemAction.InvokeOnModulesWithType[Tm,T1] (T1 i1, System.Action`2[T1,T2] action) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/CharacterItemAction.cs:335)
Opsive.UltimateCharacterController.Items.Actions.UsableAction.StartItemUse (Opsive.UltimateCharacterController.Character.Abilities.Items.Use useAbility) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/UsableAction.cs:472)
Opsive.UltimateCharacterController.Items.Actions.UsableAction.UseItemUpdateInternal (Opsive.UltimateCharacterController.Character.Abilities.Items.Use useItemAbility) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/UsableAction.cs:694)
Opsive.UltimateCharacterController.Items.Actions.UsableAction.UseItemUpdate (Opsive.UltimateCharacterController.Character.Abilities.Items.Use useItemAbility) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/UsableAction.cs:635)
Opsive.UltimateCharacterController.Character.Abilities.Items.Use.LateUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Use.cs:459)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.LateUpdateActiveAbilities (Opsive.UltimateCharacterController.Character.Abilities.Ability[] abilities, System.Int32& abilityCount) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:648)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.UpdateCharacter () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:574)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.Move (System.Single horizontalMovement, System.Single forwardMovement, System.Single deltaYawRotation) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:479)
Opsive.UltimateCharacterController.SimulationManager+CharacterComponents.Move () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:55)
Opsive.UltimateCharacterController.SimulationManager.MoveCharacters () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:259)
Opsive.UltimateCharacterController.SimulationManager.FixedUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:228)
The best way to try to reproduce it is to set up a blank project with deathmatch, add the 2 demo scenes to the build settings and join a team match with the default settings. Go around and kill the enemies until you eventually get this bug. I'm not sure at what point it actually occurs, but every time I run the demo, it will eventually occur. It also happens in the free-for-all mode as well, you'll notice the player starts to stutter as soon as it happens.NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Items.Actions.Modules.Melee.MeleeHitbox.CanUse () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/Melee/CollisionModule.cs:164)
Opsive.UltimateCharacterController.Items.Actions.Modules.Melee.HitboxCollision.CheckCollisions (Opsive.UltimateCharacterController.Items.Actions.MeleeUseDataStream dataStream) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/Melee/CollisionModule.cs:654)
Opsive.UltimateCharacterController.Items.Actions.MeleeAction.CheckForCollision (Opsive.UltimateCharacterController.Items.Actions.Modules.Melee.MeleeAttackData attackData) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/MeleeAction.cs:299)
Opsive.UltimateCharacterController.Items.Actions.Modules.Melee.SimpleAttack.UseItemUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/Melee/AttackModule.cs:235)
Opsive.UltimateCharacterController.Items.Actions.UsableAction+<>c.<UseItemUpdate>b__137_0 (Opsive.UltimateCharacterController.Items.Actions.Modules.IModuleUseItemUpdate module) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/UsableAction.cs:640)
Opsive.UltimateCharacterController.Items.Actions.CharacterItemAction.InvokeOnModulesWithType[Tm] (System.Action`1[T] action) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/CharacterItemAction.cs:315)
Opsive.UltimateCharacterController.Items.Actions.UsableAction.UseItemUpdate (Opsive.UltimateCharacterController.Character.Abilities.Items.Use useItemAbility) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/UsableAction.cs:640)
Opsive.UltimateCharacterController.Character.Abilities.Items.Use.LateUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Use.cs:459)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.LateUpdateActiveAbilities (Opsive.UltimateCharacterController.Character.Abilities.Ability[] abilities, System.Int32& abilityCount) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:648)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.UpdateCharacter () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:574)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.Move (System.Single horizontalMovement, System.Single forwardMovement, System.Single deltaYawRotation) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:479)
Opsive.UltimateCharacterController.SimulationManager+CharacterComponents.Move () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:55)
Opsive.UltimateCharacterController.SimulationManager.MoveCharacters () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:259)
Opsive.UltimateCharacterController.SimulationManager.FixedUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:228)
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