Hi there!
I wonder if it's possible to store enum values as their text value, rather than (I assume) their integer value? The issue is if I add a new enum value that occurs before a selected value, then it messes up previous tasks.
Alternatively I'd love another way around this! I understand it's an issue in general with Unity.
I wonder if it's possible to store enum values as their text value, rather than (I assume) their integer value? The issue is if I add a new enum value that occurs before a selected value, then it messes up previous tasks.
Alternatively I'd love another way around this! I understand it's an issue in general with Unity.