Angelbeats
Member
1, I am using the "SpeedChange" ability to convert the "RunAssaultRifleFirst" state, but the conversion speed is a bit slow, where can I adjust it? I tried to modify the values of "Speed Change Multiplier" and "Speed Change Value", but they all have nothing to do with the conversion speed.
2, After setting everything in the UCC character, if I want to change only the character model, do you think this is possible?
3, How to prevent the character from shooting when running?
4, Can the crosshair be set to display only when hitting an enemy?
5, I need to use "On Collision Enter" to judge the collision between the character and the wall, but since all the "Rigibody" on the character is forced to "Is Kinematic", I can't make this judgment. What should I do?
6, many model textures now share a texture, which has become a big problem in the "Surface Manager" settings, is there a good solution?
2, After setting everything in the UCC character, if I want to change only the character model, do you think this is possible?
3, How to prevent the character from shooting when running?
4, Can the crosshair be set to display only when hitting an enemy?
5, I need to use "On Collision Enter" to judge the collision between the character and the wall, but since all the "Rigibody" on the character is forced to "Is Kinematic", I can't make this judgment. What should I do?
6, many model textures now share a texture, which has become a big problem in the "Surface Manager" settings, is there a good solution?
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