I'm using CharacterBuilder.BuildCharacter() to setup a character at runtime. This is working great but I would like to use a State Configuration( like the ThirdPersonControllerDemoStateConfiguration) to setup the character to be preconfigured with already defined values, (this is possible using the Character Manager/ editor window). Is there a way to do the same using the CharacterBuilder? or is there a way to add a Configuration once your character is setup and then apply the defined values?