Start Stop Ability doesn't affect movements

ivl

New member
Trying to use Ultimate Character Controller in pair with Behavior Tree. Create new character with wizard. Added simple sequence task with two subnodes.
One Start Stop Ability SpeedChange (off) and next one Seek task. In theory if SpeedChange disabled it should not move. But Seek task working and moves character.
What I am missed? Or its correct behavior?
 
This is the correct behavior - Speed Change just changes the character's speed such as from walking to running. It doesn't prevent the character from moving. If you want to prevent the character from moving you can set the Character Locomotion acceleration value to 0.
 
ok clear. thanks. But alas it also doesn't change type of moving from walking to running. Maybe something wrong with character configuration? Model Atlas. Setup Wizard used for character creation.
 
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