Trying to use Ultimate Character Controller in pair with Behavior Tree. Create new character with wizard. Added simple sequence task with two subnodes.
One Start Stop Ability SpeedChange (off) and next one Seek task. In theory if SpeedChange disabled it should not move. But Seek task working and moves character.
What I am missed? Or its correct behavior?
One Start Stop Ability SpeedChange (off) and next one Seek task. In theory if SpeedChange disabled it should not move. But Seek task working and moves character.
What I am missed? Or its correct behavior?