Dreadnought9999
New member
So, I'm working on a multiplayer first person shooter project, and I'm working on getting my AI characters to sync properly over the network. In order for that to work properly, I suspect that I need to have all the AI characters spawned at start up, so I have been trying a couple of things so far.
1. Trying to spawn the AI character using the Single Character Spawn Manager. Has either done nothing or interrupted the player spawning.
2. Trying to spawn the AI using the PunObjectPool class, which spawns the AI, but throws all of these Illegal id errors, which I believe has to do with the fact it shares a lot of the same components as my player character, but those probably are not getting set up properly when I use PunObjectPool.Instantiate.
So I want to ask what else I would need to set up if I were to spawn the character using PunObjectPool.Instantiate.
Or, if there are any components that the AI character does not need in order to function that the player might. For context, the AI needs to have health, inventory, and be able to path find
list of components is as follows:
Transform
Animator
Character Layer Manager
Rigidbody
Soldier AI (my AI controller)
Player Data (my custom class for checking teams)
Ultimate Character Locomotion
Inventory
Item Set Manager
Attribute Manager
Character Health
Character Respawner
Character IK
Character Foot Effects
Nav Mesh Agent
Remote Player Perspective Monitor
Local Look Source
Photon View
Pun Character Transform Monitor
Pun Character
Pun Network Info
Pun Attribute Monitor
Pun Health Monitor
Pun Respawner Monitor
Combat Listener (My custom script for tracking which characters are dealing/receiving damage for UI)
Pun Look Source
Any help is greatly appreciated.
Thanks in advance
1. Trying to spawn the AI character using the Single Character Spawn Manager. Has either done nothing or interrupted the player spawning.
2. Trying to spawn the AI using the PunObjectPool class, which spawns the AI, but throws all of these Illegal id errors, which I believe has to do with the fact it shares a lot of the same components as my player character, but those probably are not getting set up properly when I use PunObjectPool.Instantiate.
So I want to ask what else I would need to set up if I were to spawn the character using PunObjectPool.Instantiate.
Or, if there are any components that the AI character does not need in order to function that the player might. For context, the AI needs to have health, inventory, and be able to path find
list of components is as follows:
Transform
Animator
Character Layer Manager
Rigidbody
Soldier AI (my AI controller)
Player Data (my custom class for checking teams)
Ultimate Character Locomotion
Inventory
Item Set Manager
Attribute Manager
Character Health
Character Respawner
Character IK
Character Foot Effects
Nav Mesh Agent
Remote Player Perspective Monitor
Local Look Source
Photon View
Pun Character Transform Monitor
Pun Character
Pun Network Info
Pun Attribute Monitor
Pun Health Monitor
Pun Respawner Monitor
Combat Listener (My custom script for tracking which characters are dealing/receiving damage for UI)
Pun Look Source
Any help is greatly appreciated.
Thanks in advance