Hi,
I'm working on a project, and currently, when the player walks down a steep hill, they start sliding. That works fine, but the problem is, that when the slide ability stops, the player just comes to an abrupt stop. I've tested this on a clean, UCC-only project, and the same behavior is there.
On the original UFPS, the momentum from the slide would carry on affecting the player when they've stopped sliding, making for a smooth slide, but right now, it's very abrupt. The player also doesn't have any rotational or positional impact when they slide down a steep platform, when it extends right down into the ground.
I've tried adding some external force at the end of the slide to have a smoother transition, but it's very finicky.
Is this just a bug or am I doing something wrong? It seems unlikely that it's a problem on my end, since it seems to be also happening on a clean project.
Thanks.
I'm working on a project, and currently, when the player walks down a steep hill, they start sliding. That works fine, but the problem is, that when the slide ability stops, the player just comes to an abrupt stop. I've tested this on a clean, UCC-only project, and the same behavior is there.
On the original UFPS, the momentum from the slide would carry on affecting the player when they've stopped sliding, making for a smooth slide, but right now, it's very abrupt. The player also doesn't have any rotational or positional impact when they slide down a steep platform, when it extends right down into the ground.
I've tried adding some external force at the end of the slide to have a smoother transition, but it's very finicky.
Is this just a bug or am I doing something wrong? It seems unlikely that it's a problem on my end, since it seems to be also happening on a clean project.
Thanks.