Shooting at feet.

It's really hard to say without more details. But the end result is that you will want the node determining the shooting position to use something other than the character's pivot position.
 
It's really hard to say without more details. But the end result is that you will want the node determining the shooting position to use something other than the character's pivot position.
is there any additional detail that would help you determine a solution?
 
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