Here is the full error:
ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Opsive.Shared.Events.EventHandler.GetActionList (System.Object obj, System.String eventName) (at <27da9e1afec54f2fb2a11d46a234f9df>:0)
Opsive.Shared.Events.EventHandler.ExecuteEvent[T1] (System.Object obj, System.String eventName, T1 arg1) (at <27da9e1afec54f2fb2a11d46a234f9df>:0)
Opsive.UltimateCharacterController.Traits.Attribute.set_Value (System.Single value) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/AttributeManager.cs:56)
Opsive.UltimateCharacterController.Traits.Health.OnDamage (System.Single amount, UnityEngine.Vector3 position, UnityEngine.Vector3 direction, System.Single forceMagnitude, System.Int32 frames, System.Single radius, UnityEngine.GameObject attacker, System.Object attackerObject, UnityEngine.Collider hitCollider) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Health.cs:347)
Opsive.UltimateCharacterController.Traits.CharacterHealth.OnDamage (System.Single amount, UnityEngine.Vector3 position, UnityEngine.Vector3 direction, System.Single forceMagnitude, System.Int32 frames, System.Single radius, UnityEngine.GameObject attacker, System.Object attackerObject, UnityEngine.Collider hitCollider) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/CharacterHealth.cs:87)
Opsive.UltimateCharacterController.Traits.Health.Damage (System.Single amount, UnityEngine.Vector3 position, UnityEngine.Vector3 direction, System.Single forceMagnitude, System.Int32 frames, System.Single radius, UnityEngine.GameObject attacker, System.Object attackerObject, UnityEngine.Collider hitCollider) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Health.cs:274)
Opsive.UltimateCharacterController.Items.Actions.MeleeWeapon.HitCollider (Opsive.UltimateCharacterController.Items.Actions.MeleeWeapon+MeleeHitbox hitbox, UnityEngine.RaycastHit raycastHit, UnityEngine.GameObject hitGameObject, UnityEngine.Collider hitCollider, Opsive.UltimateCharacterController.Traits.Health hitHealth) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/MeleeWeapon.cs:803)
Opsive.UltimateCharacterController.Items.Actions.MeleeWeapon.HitCollider (System.Int32 hitboxIndex, UnityEngine.Collider other, Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion hitCharacterLocomotion) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/MeleeWeapon.cs:755)
Opsive.UltimateCharacterController.Items.Actions.MeleeWeapon.UseItemUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/MeleeWeapon.cs:598)
Opsive.UltimateCharacterController.Character.Abilities.Items.Use.LateUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Use.cs:624)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.LateUpdateActiveAbilities (Opsive.UltimateCharacterController.Character.Abilities.Ability[] abilities, System.Int32& abilityCount) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1042)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.LateUpdateUltimateLocomotion () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1028)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.UpdatePositionAndRotation () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:843)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.UpdatePositionAndRotation (System.Boolean fromAnimatorMove) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:517)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.OnAnimatorMove () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:1453)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.OnAnimatorMove () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1772)