Hi,
I have read through the documentation and forum and haven't found anything that answers my question so I'm hoping you could help.
We are using UCC and have retargeted the third person Nolan character successfully onto 3 other different proportioned humanoid characters using Mecanim retargeting stuff in Unity. It was straight forward and we're really impressed with the plugin.
One of the key reasons for us choosing the controller is to make sure of the many animations that are contained within as that represents a ton of man effort to create which we'd like to avoid.
The first person arms do not use a humanoid rig and so cannot be retargeted using Mecamin in the same way. This makes it very difficult to make use of the many animations you have in UCC on different proportioned characters in first person.
Is there any way of doing this, or getting the arm anims on a full humanoid compliant rig?
I have read through the documentation and forum and haven't found anything that answers my question so I'm hoping you could help.
We are using UCC and have retargeted the third person Nolan character successfully onto 3 other different proportioned humanoid characters using Mecanim retargeting stuff in Unity. It was straight forward and we're really impressed with the plugin.
One of the key reasons for us choosing the controller is to make sure of the many animations that are contained within as that represents a ton of man effort to create which we'd like to avoid.
The first person arms do not use a humanoid rig and so cannot be retargeted using Mecamin in the same way. This makes it very difficult to make use of the many animations you have in UCC on different proportioned characters in first person.
Is there any way of doing this, or getting the arm anims on a full humanoid compliant rig?