Ando5000
Member
Curious whats next for the controller, is there a roadmap some where to look at? Mainly concerned with a few more of the abilities we had from 1.0, like ladder climb.
I thought about a new ability too, along with ladder climb, that would complete the agility pack nicely. A smooth Swing ability that extends Hang. You should be able to rock back and forth , if no object is in front or behind, and jump from position to look for more Hang opportunities. Most of this is already done, since Hang completes a majority of the function requirements.
Lastly, comment about Balance ability. There is no actual balance mechanic here and if i try to exit balance early im ejected in the direction i pressed instead of a subtle fall to Hang. Falling from Balance state to a Hang state would be fantastic and would be a much smoother transition. Player controlled balance, with a variable controlling how quickly the weight shifts for difficulty scaling would top the cake.
Thanks for reading.
I thought about a new ability too, along with ladder climb, that would complete the agility pack nicely. A smooth Swing ability that extends Hang. You should be able to rock back and forth , if no object is in front or behind, and jump from position to look for more Hang opportunities. Most of this is already done, since Hang completes a majority of the function requirements.
Lastly, comment about Balance ability. There is no actual balance mechanic here and if i try to exit balance early im ejected in the direction i pressed instead of a subtle fall to Hang. Falling from Balance state to a Hang state would be fantastic and would be a much smoother transition. Player controlled balance, with a variable controlling how quickly the weight shifts for difficulty scaling would top the cake.
Thanks for reading.
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