Velsthinez
New member
I have been tinkering with ThirdPersonController, and I'm planning to mod the melee system for combos. After studying the script a little, it seems there's a variable that m_AllowAttackCombo that seems to be for that but turning it on and off only seems to affect wether it will continue attack
Reading the script, it seems to suggest that it will activate the next state of some sort. Is there a way to call a specific state in the melee item after a specific combo count?
For example, on landing first hit, call State("Combo1") and on second hit ("Combo2") and then after a way, back to default.
Reading the script, it seems to suggest that it will activate the next state of some sort. Is there a way to call a specific state in the melee item after a specific combo count?
For example, on landing first hit, call State("Combo1") and on second hit ("Combo2") and then after a way, back to default.