Hi, i'm using Tasks like this and Pursue task often return success even target is far away.
So i just changed 'Target Dist Prediction Multiply' to 0 and it looks fine. but i'm not 100% sure.
Is this related with this problem??
By setting the prediction to 0 you are having the pursue task move to the current position the agent is in. A good way to determine why it is returning success is to place a breakpoint within Pursue.OnUpdate. How far away does it think the target is?
Umm i set distance about 5 and character was about 2~30 away from target and i started it.
When i move target forward very little and character suddenly skip Pursue and return success. it happens often.
A good way to determine why it is returning success is to place a breakpoint within Pursue.OnUpdate <= what does it mean??
sorry can you give me a example?