Anyone able to tell me if there's a way to improve this behavior? I would like the agents to follow my player at a much closer rate than they are with the Pursue node. If I use the MoveTowwards I get the behavior I want where the agents keep moving towards the player, no matter what their movement is. But... this is not a navmesh node and thus the animations don't trigger.
I've tried merging the MoveTowards and Pursue nodes together but I get a similar behavior to the original Pursue node.
Is this a result of the Navmesh Agent component? Anyone know of a way to handle this to get snappier responses/movement from the agents?
I've tried merging the MoveTowards and Pursue nodes together but I get a similar behavior to the original Pursue node.
Is this a result of the Navmesh Agent component? Anyone know of a way to handle this to get snappier responses/movement from the agents?