tricagames92
Member
how to add puppet master on already build UCC character ?
Looks like you have some layer problems. Share your project settings Physics Collision Matrix.i follow all of these steps but still my character isn't behave like puppet master demo scene
see in video when character collide with box
https://drive.google.com/file/d/1gKUaZV73w7niwise8ZGHu1TQzjlWlpR1/view?usp=sharing
Main difference is ragdoll? That’s actually a huge difference. You should not have the Ragdoll on the main character. Also, make sure you have the Puppet ability set to the top of the ability list. Do not have Ragdoll ability.1- main difference is ragdoll that's already add on existing ucc character but when i configure on puppet master then i need to create ragdoll on duplicate model and it'll add in puppet master prefab
2- Also i'm getting jittering issue , when I put the mapping weight to 0 the jitter does disappear but the animations aren't accurate
see this img :
even I remove ragdoll and add puppet on top in abilitiesMain difference is ragdoll? That’s actually a huge difference. You should not have the Ragdoll on the main character. Also, make sure you have the Puppet ability set to the top of the ability list. Do not have Ragdoll ability.
Did you set the Animator to "Animate Physics" and the locomotion to "FixedUpdate"?even I remove ragdoll and add puppet on top in abilities
my ragdoll is jittering or shaking
In your screenshot, your "mixamorigHips" is deactivated. Why? Isn't this your bones/rig hierarchy?even I remove ragdoll and add puppet on top in abilities
my ragdoll is jittering or shaking
i already set it as you sayDid you set the Animator to "Animate Physics" and the locomotion to "FixedUpdate"?