Ascendance Games
New member
When instantiating or destroying using PhotonNetwork.PrefabPool.Instantiate/Destroy or PhotonNetwork.Instantiate/Destroy the player comes back with weapons missing and animator disabled.
Weapons are cleared on death.
PunObjectPool has projectiles and player added as prefabs.
Weapons are cleared on death.
PunObjectPool has projectiles and player added as prefabs.