Projectiles Freezing (Not Moving) and Don't Despawn

airoll

Member
Hello, every so often in my scene, I have a character shoot projectiles from a ShootableWeapon, and the projectiles freeze (they don't move at all), and they never de-spawn. Is there anything that could be causing this? I have the Projectile Start Layer set to IgnoreRaycast and it changes to my Projectile Layer with a Layer Change Delay = 0.1, so I'm not sure what could be causing it. The Settle Threshold on the projectile is set to 0.1.
 
Are you getting any warning/error messages? What are the property settings on your Projectile component? Is your projectile on a layer that could be colliding with other things to stop it from moving (e.g. a trigger collider that you forgot to enable IsTrigger on, or even the object itself)?
 
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