I have used a ShooterWeapon which uses Grenade Throwing animation and throws a custom Fireball projectile which I created by peeking at the Opsive PunRocket prefab.
However on the MasterClient the projectile travels differently.
It seems like the spawning positioning of the projectile or the arc is incorrect.
The explosion that the projectile leaves behind after impact, however, will be positioned correctly.
I was wondering if anyone have had this problem and/or has any suggestions.
However on the MasterClient the projectile travels differently.
It seems like the spawning positioning of the projectile or the arc is incorrect.
The explosion that the projectile leaves behind after impact, however, will be positioned correctly.
I was wondering if anyone have had this problem and/or has any suggestions.