Hi,
@Justin I am desperately struggling with sorting out states for reloading by following the instructions here:
The section of the instructions I am pulling my hair out on, is the following:
I just don't know where to do this, the state system is extremely confusing to me even after watching your videos and reading your instructions.
I have tried to add a state to the "ThirdPersonPerspectiveItem.cs" script on the weapon, however when I create a state the add property button is grayed out. I also am not sure if this is the correct place to add the state.
I am using FinaliK, everything installed correctly with the bridge component, etc.
@Justin I am desperately struggling with sorting out states for reloading by following the instructions here:
Third Person Adventure - Opsive
The Third Person Adventure movement type will move the character relative to the input in relation to the camera. The character will always play the . . .
opsive.com
The section of the instructions I am pulling my hair out on, is the following:
When using this method to position the character’s non-dominant hand they will have a problem reloading because the IK system will keep their hand in place. You can use the state system to set the Hand Weight of the CharacterIK component to 0 when the Reload ability is active.
I just don't know where to do this, the state system is extremely confusing to me even after watching your videos and reading your instructions.
I have tried to add a state to the "ThirdPersonPerspectiveItem.cs" script on the weapon, however when I create a state the add property button is grayed out. I also am not sure if this is the correct place to add the state.
I am using FinaliK, everything installed correctly with the bridge component, etc.