freddyatlantis
Member
Hi,
I have set up a rope bridge using cubes with RigidBody component, and cylinders with RigidBody and two Hinge Joint components. The physics setup works fine as a nice little springy rope bridge (I stole it from this tutorial
).
But when my player touches the bridge, the physics go crazy. I've tried putting a MovingPlatform component on the cubes, but this just freezes the bridge physics. I've also searched through the documentation, but didn't see anything that would give me a clue as to what is causing this.
Can anybody give a clue as to how to approach this? Or what I should research?
I have set up a rope bridge using cubes with RigidBody component, and cylinders with RigidBody and two Hinge Joint components. The physics setup works fine as a nice little springy rope bridge (I stole it from this tutorial
But when my player touches the bridge, the physics go crazy. I've tried putting a MovingPlatform component on the cubes, but this just freezes the bridge physics. I've also searched through the documentation, but didn't see anything that would give me a clue as to what is causing this.
Can anybody give a clue as to how to approach this? Or what I should research?