Amoo
New member
I really like UCC for the character controller, camera controller, and a few other bits here and there, but I really hate the integrated health and item systems (to start with). I just want to be allowed to roll my own item and health systems, but UCC is so heavy and frameworky that I can't figure out how to write code that does what I want with my character without using the parts of UCC that I am trying to avoid.
I currently want to write a custom magic weapon without using UCC's item system. I have been trying for over a week to get a single magic grenade to work and even with assistance here on the forums and on Discord, I have gotten almost nowhere. If I were to write it myself it would take an hour and I would be done, but I don't know how to make the character animate properly while running my custom code. UCC is very heavy, so unlike other character controllers, I am unable to just say "Play animation ID 61 now" and have it happen. Instead, I have to integrate everything into UCC's item system and it is very much not what I want.
Is there a way to force my UCC character to play an animation, completely decoupled from the UCC item system? I feel like the UCC item system is taking all of my time and energy and it just isn't flexible enough to be worth the effort in my view.
I currently want to write a custom magic weapon without using UCC's item system. I have been trying for over a week to get a single magic grenade to work and even with assistance here on the forums and on Discord, I have gotten almost nowhere. If I were to write it myself it would take an hour and I would be done, but I don't know how to make the character animate properly while running my custom code. UCC is very heavy, so unlike other character controllers, I am unable to just say "Play animation ID 61 now" and have it happen. Instead, I have to integrate everything into UCC's item system and it is very much not what I want.
Is there a way to force my UCC character to play an animation, completely decoupled from the UCC item system? I feel like the UCC item system is taking all of my time and energy and it just isn't flexible enough to be worth the effort in my view.