I have noticed after latest v2 update that my pistol magazine floats in air after reload and dont want to stick inside the pistol? Any ideas what can cause this? It worked before.
Have something changed from .8 to .9 that could affect this? .. I dont really want to do that since i recently updated, it just feels somehow that unity really screws everything up if you start messing around like that..
Okay. My weapon comes with a clip, so I made a prefab out of that clip and added rigidbody and trajectory object component. Then I dragged the clip to the Reloadable Clip slot on the runtime weapon properties . Now it dosent float in the air but theres no visible clip noir on attach or detach...
Do I need to put something in the Reloadable Clip Attachment , Reloadable Clip Attachment ID?
@Justin I have noticed that my dropped clip drops from the center of my world, samething with my bullet shells, and ideas why? suddenly started to occur.
and when my character reloads the magazine never get stuck to the hand, if I move it floats in air and then when reload is complete it goes back to the weapon
Its not possible to reproduce.. this is caused by updates from your side.. try to install the oldest ucc v2 , set up a runtime weapon with its magazine to reload, and update stagely to latest version. (But I managed to get the magazine working) ...
I dont know why those shells spawns far away though ? .. @Justin
I fixed the Shell issue to just copy the values from the shell script in the demo folder, even if the values were the same. I fixed the magazine removing and adding rigidbody component and copy the value from demo script even if they also were the same.
And I have runtime weapons so I fixed the magazine in hand by using the object identifier script on the hand.